August, 2012

By Will765 On 27 Aug, 2012 At 11:40 AM | Categorized As News | With 0 Comments
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Following Apple’s $1 billion dollar verdict in California, the electronics giant lost 7.5% of it’s value in heavy trading Monday.  Of course, Samsung will appeal the ruling, and who knows how long the courtroom drama will drag out.  And in the long run,  Apple has to rely on Samsung for the processors used in it’s [...]


By Macktion On 21 Aug, 2012 At 09:24 PM | Categorized As Device Reviews, News | With 2 Comments
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So, Remember CES back in January? That was when we first saw Visual Land. Some of you may recognize their involvement in our forums, passing along information about the tablets, and Visual Land has even supplied us with firmware so people who fall outside of warranty can recover their tablets when there is a problem. [...]


By Will765 On 20 Aug, 2012 At 11:57 AM | Categorized As News, Uncategorized | With 0 Comments
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While Google’s Nexus 7 had the official android 4.1 Jelly Bean market to itself, now Asus has pushed an over-the-air JB update to the TF300 tablet.  The 10.1″ tablet is now a mid-range device for Asus, with a 1.2Ghz  Tegra3 processor.  It can be found for around $400USD  with 32GB storage. Users in the United [...]


By Will765 On 13 Aug, 2012 At 11:19 AM | Categorized As News | With 0 Comments
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Earlier this year, when Barnes & Nobles launched it’s Nook Tablet, it dropped the price of the Nook Color from $199 to $169. In another price cut, the Color has had it’s price dropped down to $149. At the same time, Barnes & Nobles has also slashed the Nook Tablet’s retail price.  Originally the 8GB [...]


By Will765 On 7 Aug, 2012 At 11:56 AM | Categorized As News, Uncategorized | With 0 Comments
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Khronos Group is the non-profit organization which sets standards for open source, media rendering API’s, including OpenGL. This basically competes against Microsoft and it’s Direct3D technology. Direct3D 11, the latest version, offers greater functionality than the older OpenGL desktop and mobile versions. With ES 3.0(mobile) and 4.3(desktop), OpenGL is finally catching up to, and in [...]